New Classes Coming to Runes of Magic

Date:
07-08
Views:
2,430

With the coming release of the second chapter of Runes of Magic, ‘The Elven Prophecy,’ the secretive Elves will appear for the first time as a playable race in the world of Taborea. Today Frogster announced the two new Elf classes, the Warden and Druid, which will be playable when the new content goes live.

Both classes are defined by their close connection with nature, which in turn has a direct influence on the Elves’ special abilities. Thus, the Wardens have the ability to call upon the power of nature spirits and can connect with woodland plants which strengthen them with the power of the forest. They therefore always fight side by side with a companion of plant origin which supports the Warden. Thanks to his companion, the Warden is highly adaptable in the most diverse of combat situations.

In contrast, the Druid’s abilities are at first glance, similar to those of the human Mage, but they are, however, not restricted to just destructive magical powers. They possess a multitude of attack methods and healing spells. A particularly unique strength they have is the ability to harness ‘Nature’s Power.’ The Druid collects power in his body during combat and this then brings about special effects which cause many abilities to be strengthened. Furthermore, Druids have versatile healing, support and combat a magic as well as the ability to manipulate various elements.

Both Elf classes have numerous skills which define them not only as dangerous adversaries, but also as useful group members. For example, the Warden can cast thorny vines around opponents, which deliver physical damage each second. The Druid in a group situation can raise the speed of attack for group members for a given period of time.

With the coming release of the second chapter of Runes of Magic, ‘The Elven Prophecy,’ the secretive Elves will appear for the first time as a playable race in the world of Taborea. Today Frogster announced the two new Elf classes, the Warden and Druid, which will be playable when the new content goes live.

Both classes are defined by their close connection with nature, which in turn has a direct influence on the Elves’ special abilities. Thus, the Wardens have the ability to call upon the power of nature spirits and can connect with woodland plants which strengthen them with the power of the forest. They therefore always fight side by side with a companion of plant origin which supports the Warden. Thanks to his companion, the Warden is highly adaptable in the most diverse of combat situations.

In contrast, the Druid’s abilities are at first glance, similar to those of the human Mage, but they are, however, not restricted to just destructive magical powers. They possess a multitude of attack methods and healing spells. A particularly unique strength they have is the ability to harness ‘Nature’s Power.’ The Druid collects power in his body during combat and this then brings about special effects which cause many abilities to be strengthened. Furthermore, Druids have versatile healing, support and combat a magic as well as the ability to manipulate various elements.

Both Elf classes have numerous skills which define them not only as dangerous adversaries, but also as useful group members. For example, the Warden can cast thorny vines around opponents, which deliver physical damage each second. The Druid in a group situation can raise the speed of attack for group members for a given period of time.

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