Global Plan : Global Plan Close Beta Started

Date:
07-06
Views:
2,348

The United States, an independent online game developer Hi-Rez Studios using the Unreal 3 engine production, the integration of sci-fi espionage elements Shooting online games “global plan” (play area) (provisional translation: English Global Agenda) recently closed test. Its developer Hi-Rez Studios said that the IC packaging and testing phase will be carried out scores of each stage will be adding more features to be tested.

In the “global plan”, the players from the Raiders, scouts, soldiers and mechanics of health care to select a professional to create their own characters, each career has a completely different way of fighting, raids are the backbone of the offensive, reconnaissance soldiers can use stealth and close combat server and blasting materials, soldiers in charge of health care response teams and support, mechanics is the strong positional warfare. Players can have their own respective strengths to form a team to complete the complex and difficult task, but also can use the professional expertise of the team to win the confrontation between the combatants. And traditional MMORPG, the player can access through the escalation of the fighting skills of experience points, to obtain money by completing tasks and so on, skill points can be used to enhance their own capacity, such as speed, jumping ability and enhanced vocational skills, money would be used for equipment upgrade and so on.

The United States, an independent online game developer Hi-Rez Studios using the Unreal 3 engine production, the integration of sci-fi espionage elements Shooting online games “global plan” (play area) (provisional translation: English Global Agenda) recently closed test. Its developer Hi-Rez Studios said that the IC packaging and testing phase will be carried out scores of each stage will be adding more features to be tested.

In the “global plan”, the players from the Raiders, scouts, soldiers and mechanics of health care to select a professional to create their own characters, each career has a completely different way of fighting, raids are the backbone of the offensive, reconnaissance soldiers can use stealth and close combat server and blasting materials, soldiers in charge of health care response teams and support, mechanics is the strong positional warfare. Players can have their own respective strengths to form a team to complete the complex and difficult task, but also can use the professional expertise of the team to win the confrontation between the combatants. And traditional MMORPG, the player can access through the escalation of the fighting skills of experience points, to obtain money by completing tasks and so on, skill points can be used to enhance their own capacity, such as speed, jumping ability and enhanced vocational skills, money would be used for equipment upgrade and so on.

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